FPGA is very instrumental in real time image processing because of the properties it holds.
Your laser printer will thank you! Data Compression Data transmission and storage cost money. The more information being dealt with, the more it costs. In spite of this, most digital data are not stored in the most compact form.
Rather, they are stored in whatever way makes them easiest to use, such as: ASCII text from word processors, binary code that can be executed on a computer, individual samples from a data acquisition system, etc.
Typically, these easy-to-use encoding methods require data files about twice as large as actually needed to represent the information. Data compression is the general term for the various algorithms and programs developed to address this problem.
A compression program is used to convert data from an easy-to-use format to one optimized for compactness.
Likewise, an uncompression program returns the information to its original form. We examine five techniques for data compression in this chapter. The first three are simple encoding techniques, called: The last two are elaborate procedures that have established themselves as industry standards:Low level image processing Intermediate image processing High level image processing Low level image processing  operators operate at pixel level.
The input to low level image processing operators is an image and output is image or data. Few examples of low level image processing are contrast enhancement, noise reduction and noise removal in image.
IPOL is a research journal of image processing and image analysis which emphasizes the role of mathematics as a source for algorithm design . Algorithms: The Image Processing and Measurement Cookbook by Dr. John C. Russ timberdesignmag.com Conference Papers timberdesignmag.com The mapping of image processing algorithms to hardware is complicated by several hardware constraints including limited processing time, limited access to data and limited resources of the system.
Once an image processing algorithm has been passed from the algorithm development phase to the hardware implementation phase, a number of techniques exist for enabling hardware/software engineers to achieve optimal implementations in terms of.
Antialiasing with Transparency This sample demonstrates the GeForce 7 Series per-primitive super-sample and multi-sample modes for antialiasing primitives with transparent fragments. The problem with using alphatest to virtually simulate geometry is a hard edge that is produced where the test occurs.